One of the main outputs of the project are 10+6 future oriented study programmes in the field of health promotion. Overview of all the developed programmes with their connection to the survey about the future skill needs (conducted in the first stage of the project) is presented on the following chart:
For supporting the designed programmes and their implementation three different kind of study materials were developed
- Animation about the use of Social Media
- Study video about light pollution
- Board game “Planning our living environment”
The below table once more lists all of the 10+6 programmes, when clicking on the programme’s name in a new window a study card will open to provide you more information about its content. In addition to that, the table connects the programmes with the developed study materials:
No | Final title | PHE/VET | Study Materials | Comments |
---|---|---|---|---|
1 | Media and communication in Health Promotion | PHE | Animation | |
2 | Lifestyle counselling | PHE | Board Game | |
3 | Designing HP programmes and interventions | PHE | ||
4 | Living Environment and its health impact | PHE | Board Game | |
5 | 5_Promoting_health_and_well-being_cross-sectorally_PHE_ENG_EST_FIN | PHE | Board Game | |
6 | Global trends and Health Promotion | PHE | Study video | |
7 | Reducing Health Inequalities and Health Promotion | PHE | integrated into several other programmes | |
8 | Leadership in Health Promotion | PHE | Board Game | |
9 | Basics of Health Promotion | PHE | ||
10/1 | Mental health and wellbeing | PHE & VET | ||
2 | Health awareness in different life stages | VET | ||
3 | Raising wellbeing at work and in everyday life | VET | Board Game | |
4 | Basic nutrition | VET | ||
5 | Addictive behaviour | VET | ||
6 | Health awareness in physical activity | VET | Board Game |
*PHE = Professional Higher Education and VET= Vocational Education and Training
All interested parties can freely use the listed materials.